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121. A ships carrier based off of the Orca design - in Player Features and Ideas Discussion [original thread]
It could be a minin carrier to help defend against the larger carriers. Sorta like the Marine Corps Amphibious ships do for the fleet.
- by Dryson Bennington - at 2009.04.24 03:04:00
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122. Out of gas. - in Player Features and Ideas Discussion [original thread]
I never said anything space being devoid of matter. It is just not everywhere like popualr belief's spotulate. Evev if the ships did pull the matter from space there wouldnt be enough in space to adequately fuel the ship thus requiring on board st...
- by Dryson Bennington - at 2009.04.24 03:02:00
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123. Mortar Class - in Player Features and Ideas Discussion [original thread]
Quote: I have an awesome idea for a class of ship that would do the job of what a mortar does on the battlefield today. Sit far back and lay down a good chunk of volley damage while having NO tank. Make it T2 using the frig chassis and give ...
- by Dryson Bennington - at 2009.04.24 02:56:00
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124. Out of gas. - in Player Features and Ideas Discussion [original thread]
Edited by: Dryson Bennington on 21/04/2009 15:10:07 It would allow new corporations to build up a new business as well as adding a new corporate module to the already existing module that they have. All ships run on some sort of fuel that r...
- by Dryson Bennington - at 2009.04.21 15:08:00
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125. Out of gas. - in Player Features and Ideas Discussion [original thread]
Why not add a new feature to the gaming apect of EVE, where you have a fuel tank with x amount of fuel that will be used over x amount of time during normal use and a increased amount of usage during MWD and AB use. This would add a level of reali...
- by Dryson Bennington - at 2009.04.21 02:45:00
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126. A ships carrier based off of the Orca design - in Player Features and Ideas Discussion [original thread]
Edited by: Dryson Bennington on 19/04/2009 15:26:01 What I would like to see are various combat versions of the Orca, you might say well the orca is an industrial how can you make it into a combat vessel. You don't need to worry about how it's...
- by Dryson Bennington - at 2009.04.19 15:24:00
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127. Idea for faction warfare - in Player Features and Ideas Discussion [original thread]
Edited by: Dryson Bennington on 18/04/2009 19:51:50 That is a good point to make about the additional clutter in fleet mode, maybe this idea could be streamlined to where the FC would the option of setting up his screen this way as would the ...
- by Dryson Bennington - at 2009.04.18 19:51:00
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128. Idea for faction warfare - in Player Features and Ideas Discussion [original thread]
Instead of having little blue stars by the militia members name why not replace them with little icons denoting the members rank in the militia. Also during faction war fleet movements something needs to be done about being able to identify the FC...
- by Dryson Bennington - at 2009.04.18 15:31:00
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129. New Ship Class - in Player Features and Ideas Discussion [original thread]
Edited by: Dryson Bennington on 18/04/2009 15:15:24 Maybe something that has a little bit more ass then the enyo or vengeance does, these are good support frigs but a support frig needs to be able to engage a ship by itself when away from the ...
- by Dryson Bennington - at 2009.04.18 15:15:00
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130. New Orca module - Dry Dock Bay I - in Player Features and Ideas Discussion [original thread]
What I would like to see are various combat versions of the Orca. Version One : frig and dessie carrier- there would be enough volume in the carrier to house upto eight velator size frigs, or six incursus size frigs or four assault type frigs....
- by Dryson Bennington - at 2009.04.18 15:09:00
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131. Sending a robotic mission into deep space. - in EVE General Discussion [original thread]
I know this is not EvO related but seeing how EvE-Online is centered around space then I think that it fits in very well here. Here is a way to send a hello to anyone that may be out there watching and looking for other signs of life in the Unive...
- by Dryson Bennington - at 2009.04.18 03:48:00
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132. EVE Online Apocrypha 1.0.2 Feedback thread - in EVE Information Portal [original thread]
What about tech two frog turrets that shoot tadpoles at your enemy?
- by Dryson Bennington - at 2009.04.18 03:43:00
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133. Reducing lag - in Player Features and Ideas Discussion [original thread]
Here is an idea to reduce lag. For the past several days my ship models been disappering as well as the stations and gates. They reappear when the block showing their location is clicked. What if an option was presented where the user could set th...
- by Dryson Bennington - at 2009.04.12 04:17:00
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134. Celestial Writing - A new method for EvE writers to compose by - in EVE Fiction [original thread]
I was looking at a map made by Yosarian for the Gallente/Caldari facwar and realized something was missing from EvE. Stories of the Stars. The Ancient Greeks, Mayans, Asians and other empires gave names to certain groupings of stars in the night s...
- by Dryson Bennington - at 2009.04.12 03:36:00
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135. How to handle a corp war dec from a 1 person corp that doesn't play - in EVE General Discussion [original thread]
Or, locate a wormhole, invite her/him to the worm hole for untold hidden wealth, once they come into the worm hole, enter and exit the worm until it closes, thus locking them into the worm until found or they have to self destruct. Even though he...
- by Dryson Bennington - at 2009.03.31 19:07:00
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136. It was near - in EVE Fiction [original thread]
Edited by: Dryson Bennington on 08/03/2009 20:57:13 Edited by: Dryson Bennington on 08/03/2009 20:52:34 Edited by: Dryson Bennington on 08/03/2009 20:50:40 The ominous maul of the swift and swirling mass of energy stood before the arma...
- by Dryson Bennington - at 2009.03.08 20:46:00
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137. Walking in stations during NPC Missions - in Player Features and Ideas Discussion [original thread]
Here is an interesting thought, why not make it possible to walk and pvnpc in stations for your mission. Some missions state that your enemy is held up in station x located in system y with item z needed to accomplish the mission. If you get to th...
- by Dryson Bennington - at 2009.02.05 19:13:00
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138. Target Practice for each system - in Player Features and Ideas Discussion [original thread]
Here is a way to test out your new weapons set before engaging in NPC warfare, system target rooms. How they would work is this: You have a shooting range icon accessible to you in the station, you access the control panel and a listing of ranges ...
- by Dryson Bennington - at 2009.02.02 15:52:00
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139. Battle Orca! - in Player Features and Ideas Discussion [original thread]
What would be nice is too see an actually carrier ship that would carry ships and pilots in combat. The orce would make the perfect vehicle for this combat vessel. A good name might be the Piranha. If the ship gets popped all of the pods are lost...
- by Dryson Bennington - at 2009.02.01 13:57:00
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140. Blog: The results are in; EVE and ShaderModel support - in EVE Information Portal [original thread]
A question about my graphics card. This is the information I got from visiontek.com DirectXĞ 10.1 / Shader Model 4.1 support So my ATI Radeon will be able to support the new Lite upgrade coming in March correct?
- by Dryson Bennington - at 2009.01.31 22:30:00
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